Tweaking your title screen – Part I


Book

This topic is made to guide you to tweak a few things of the Scene_Title module. It contains all information for the title screen except for the command window.

=========================================================================

I guess you know about the transition that takes place in the beginning of the title screen. You might sometime want to slow it down, or quicken the extra time that it takes. There’s a method that controls the speed.

It is in Scene_Title only. It is:

#--------------------------------------------------------------------------#
 * Get Transition Speed
#--------------------------------------------------------------------------#
def transition_speed
    return 20
end 

You can change it:

  def transition_speed
    return40
  end

And tweak the second block like above. Now you can control your title transition!

 

Same, many of you must want to change the title position. It is at line 58:

def draw_game_title
    @foreground_sprite.bitmap.font.size =48
    rect =Rect.new(0,0,Graphics.width,Graphics.height /2)@foreground_sprite.bitmap.draw_text(rect, $data_system.game_title,1)end

As you can see the ‘rect’ here is the rectangle used in making the title text. If you tweak it:

 def draw_game_title
    @foreground_sprite.bitmap.font.size =48
    rect =Rect.new(0,0,Graphics.width-23,Graphics.height /2)#Edited
    @foreground_sprite.bitmap.draw_text(rect, $data_system.game_title,1)
 end

You can indent the position to the left, or to the right! That is indeed useful. Just plus or minus. Sometimes, you can also change the height. Just plus or minus the graphics_height.

 

But now, you want to change the title font specifically. How to do it? It’s simple:

 

@foreground_sprite.bitmap.font.name ="Courier New"

Feel free to change it to the font you like. If you see, this is the bitmap which was used in draw_text and font.size in the method too.

 def draw_game_title
    @foreground_sprite.bitmap.font.name ="Courier New"#Here
    @foreground_sprite.bitmap.font.size =48
    rect =Rect.new(0,0,Graphics.width-23,Graphics.height /2)#Edited
    @foreground_sprite.bitmap.draw_text(rect, $data_system.game_title,1)
 end

You can also change the whole thing. See this:

def draw_game_title
@foreground_sprite.bitmap.font.name =["Calibri","Verdana","Courier New"]
    @foreground_sprite.bitmap.font.size =56
    rect =Rect.new(0,0,Graphics.width-23,Graphics.height+12/2)
    @foreground_sprite.bitmap.draw_text(rect, $data_system.game_title,1)
 end

I tweaked the font size here. I also tweaked the font name with a array, that means if you know, the font will be chosen out of piority. Change it as you wish!

If you see further, i changed both co-ordinates of the text.

 

There is more- color, size and a lot more. You can also have a subtitle.

Try seeing my Anvil Title Script, it’s made out of this stuff only!

After this, in part II, i’ll tell you more things, like making subtitles, openness, opacity and much more. If you can make the effort to like or comment then it will get sooner, i think. Don’t hesitate to request me on rpgmakerweb.com through PM, or here, in the comments.

Hope this helps.

Came Back! Not much…


Hiroshi's not knowing something's gonna come.

Come on, not with nothing…

Hi, i’m back. My script results were not so bad, it got around several downloads. “So your scripts are actually USEFUL”- that’s what i hear. At least someone uses them. Come on, it’s worth a like or a comment… If you like my scripts, please at least support me. You will not surely feel nice if your scripts are meanly used and not appreciated. I’m barely active these days. If you don’t give me good suggestions you’re surely got to get less out of me. Besides, i give you a warm thanks and often a good place in credits if you do so. So i’m thankful to you. So that means you’re getting your script, using it happily, and besides, even getting thanked. Now, what else do you want?

So, I’ve come back, finally. But i did not get so much, i’m problematic with RGSS3, and i often encounter bugs. But i’m not going to leave you like that. I’m going to get you some nice script tutorials. Especially for ones who have trouble with RGSS3.

But finally, no music. Recently, i planned to script more on the title screen. If you want your screen to be more elegant, give me some idea, and i’ll make Anvil title screen [2] which will work with the first and be awesome. Please do not blankly watch this line. Try commenting. Or i’ll become a beast like i did in my about page.

Sorry, just a small break :)


My interests are your tears missing RGSS3. Bwahahahaha!

My interests are your tears missing RGSS3. Bwahahahaha!

I don’t have a lot of readers, downloaders and I know I’ve not done a lot of work yet,

But sorry people who know me, I had a couple of problems with rpgmakervxace.net and I’ve planned to slightly break scripting for days . I’ve

 already taken a long time back but I will inform you with a long rush of scripts when I come back.

Not music again, im not to trust when it’s about time taken to make new resources! After I’ll recover from some busy weeks I’m gonna come back!

Custom HUD


Second script. Quick whip out.

In a quick next update, i will make a more better script.

Description

Changes position of your HUD TP, HP, MP.

Features

  1. Change pose of TP.
  2. Change pose of MP.
  3. Change pose of HP.

Thank you so much!

CrisisShadow on RPGMAKERVXACE.NET.

…For the request.

Download

Download here.

Credit

CrisisShadow

TheGreenHorse

 

Anvil Title Screen 1 – Update


TTT

This is a much more better and sophisticated version of Anvil Title Screen. Finally, i could hold dropbox to work, so now you can take it as a rb (ruby) file on dropbox.

Description and Features

Helps you simple-customize your title.

  1. Helps you change title’s font
  2. Helps you change animation of opening the command window
  3. Helps you change the speed of fade in of the screen
  4. Helps you add a subtitle and change its settings
  5. Helps you change position of title window
  6. Helps you to change the opacity and back opacity of the windows
  7. Helps you modify some simple more features

Thank you,

No thanks yet. If you suggest me something, i may include you here, and all associations and parent script makers are shown here.

Credits

The Green Horse

License

Free and even for commercial uses. The authors must be credited.

Downloads

Download here.